allboardgames.com
Riftwalker: A Storm Hollow Card Game box art
2016 Ranked #14,068

Riftwalker: A Storm Hollow Card Game

A strategy card game has players manipulate elemental rifts, build powers, and score the greatest collection of rifts. Shifting cards raises their value but has a limit, so temporary power must be converted into scoring lines at the right moment.

Card Game Fantasy Pattern Building Take That

Players

2-4

Play time

30-60 min

Age

13+

Complexity

2.63/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Explore the rifts of Storm Hollow, build an array of amazing powers, and trigger burst of magical energy to score big in this strategy card game for 2-4 players that plays in 30-45 minutes.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Explore the rifts of Storm Hollow, build an array of amazing powers, and trigger burst of magical energy to score big in this strategy card game for 2-4 players that plays in 30-45 minutes. In Riftwalker, players use a central grid of elements composed of earth, wind, fire, water, storm, and life to play rift cards from their hand or shift rifts they already have in play. Shifting a Rift is a Riftwalker's magical ability to change the nature of a place by calling on and altering the elements. Shifting turns a card sideways and increases its point value. Every time a rift card is played or shifted, it activates a special power that alters a player's cards or the central grid in a useful way. As the game progresses, players will build up a unique set of abilities. Earth rifts empower shifted rifts while fire burns them down for points. Water rifts spread more rifts across the land and life rifts grow them to great value. Storm rifts control the element grid and wind rifts play all kinds of tricks. However, a rift can only be shifted twice, so no power lasts forever. Eventually, players must create lines of elements on the grid to score their rifts. Some cards give bonus points for scoring the right kind of rifts. In the end, the player with the greatest rifts and the most points wins the game!

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–60 min
Age
13+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Julian Leiberan-Titus Angela Hickman Newnham

Artists

4
Jacob Atienza Yoann Boissonnet Víctor Pérez Corbella Jacqui Davis

Publishers

1
Game Salute

Linked items

No published linked games yet.