ABG All Board Games
Tavern's Tales box art

Tavern's Tales

Players

2-4

Time

30-60

Age

12+

Weight

2

Rating

5.78

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Tavern's Tales has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

Tavern's Tales has a high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It is relatively easy to learn, offering a fresh and engaging experience with a replayability score of 7.9.

Luck profile

Tavern's Tales has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

I have met a young noble while traveling. It seemed that he has everything anyone could ever want: son of a wealthy prince and highlander, descending from the famous winemakers, heir to the fortune, chief to the conscript army of the east flank, university scholar, educated, handsome and desired by ladies of all ages... And somehow there was always some kind of melancholy and sorrow written on his face. Once during shared meal, the noble confessed what grieves him: he never tasted what real adventure is. He heard tales of heroes and journeys – he wanted it himself but did not know how to begin. So I helped him by taking him to the Adventure's Gate, notorious inn where you can find adventurers ready to brave the world. And this is how it begins... Tavern Tales is a card-game in which players build their decks on their own. Their deck consists of adventurers who crave fame and, well, adventure. Each of 15 characters in the game possesses their own unique ability, so the choice of characters that the players recruit has direct impact on their win chance. You need to choose your party members so their abilities complement each other. Although rules are easy, winning the game is not. Players have to demonstrate their strategic thinking, long-term planning, and ability to react to the other players' moves. The game is divided into nine rounds. In each round, each player performs their turn. During this turn, player must perform two out of three available actions Play a card face-up and use its ability. Play a card face-down and recruit a character or take on a quest. Play a set of cards from the same character. Thanks to synergy between cards, players try to recruit as many characters as possible and complete as many quests as possible. At the end of the game, players earn prestige points for characters met during the game and for completed quests.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Krzysztof Matusik

Artists

2
Krzysztof Matusik Sebastian Szpakowski

Publishers

1
Tailor Games

Linked items

No linked items imported yet.