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Tavern's Tales box art
2016 Ranked #20,000

Tavern's Tales

This deck-building card game has players recruit adventurers, complete quests, and earn the most prestige across nine rounds. Every character offers a distinct ability, so building complementary combinations rewards long-term planning and reactions to rival choices.

Card Game Fantasy Deck, Bag, and Pool Building Variable Player Powers

Players

2-4

Play time

30-60 min

Age

12+

Complexity

2/5

Rating

5.78

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

I have met a young noble while traveling.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

I have met a young noble while traveling. It seemed that he has everything anyone could ever want: son of a wealthy prince and highlander, descending from the famous winemakers, heir to the fortune, chief to the conscript army of the east flank, university scholar, educated, handsome and desired by ladies of all ages... And somehow there was always some kind of melancholy and sorrow written on his face. Once during shared meal, the noble confessed what grieves him: he never tasted what real adventure is. He heard tales of heroes and journeys – he wanted it himself but did not know how to begin. So I helped him by taking him to the Adventure's Gate, notorious inn where you can find adventurers ready to brave the world. And this is how it begins... Tavern Tales is a card-game in which players build their decks on their own. Their deck consists of adventurers who crave fame and, well, adventure. Each of 15 characters in the game possesses their own unique ability, so the choice of characters that the players recruit has direct impact on their win chance. You need to choose your party members so their abilities complement each other. Although rules are easy, winning the game is not. Players have to demonstrate their strategic thinking, long-term planning, and ability to react to the other players' moves. The game is divided into nine rounds. In each round, each player performs their turn. During this turn, player must perform two out of three available actions Play a card face-up and use its ability. Play a card face-down and recruit a character or take on a quest. Play a set of cards from the same character. Thanks to synergy between cards, players try to recruit as many characters as possible and complete as many quests as possible. At the end of the game, players earn prestige points for characters met during the game and for completed quests.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
30–60 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Krzysztof Matusik

Artists

2
Krzysztof Matusik Sebastian Szpakowski

Publishers

1
Tailor Games

Linked items

No published linked games yet.