allboardgames.com
Aleph Null box art
2022 Ranked #5,497

Aleph Null

A solitaire occult card game has a magician summon a demon by emptying key card zones. Remaining cards still count against success, creating a race to complete the ritual with as little residue as possible.

Card Game Novel-based Once-Per-Game Abilities Physical Removal

Players

1-2

Play time

15-30 min

Age

10+

Complexity

2.71/5

Rating

7.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

As a successful Magician, you have been able to fund a lifetime of research by delivering to the petty demands of liars, philanderers, gluttons and the least of Humanity.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As a successful Magician, you have been able to fund a lifetime of research by delivering to the petty demands of liars, philanderers, gluttons and the least of Humanity. How refreshing, then, when a client should emerge with a commission of horrifying simplicity that has the potential for acquiring a vast amount of knowledge - perhaps the ultimate knowledge - albeit at the expense of many millions. "Release the denizens of Hell into the Earth, with Baphomet - The Sabbath Goat - at their Head, for one night only and let them run amok. Let us see the consequences - for aesthetic reasons only, of course." However, do not expect this matter to proceed without interference from the Church and/or from Hell itself: the best-laid plans do not always go the way expected. Inspired by the Black Easter novellas by James Blish, the aim of Aleph Null is to successfully summon the demonic Prince Baphomet who, when he appears, expects there to be no cards in your hand, the main deck and the discard pile; if there are any cards remaining in these ‘zones’, you lose. However, ‘not losing’ in this way doesn’t mean that you have won: any cards still in play also count against you – too many and you shall lose also. The sooner you ‘win’, the better your chance of surviving any due punishment. —description from the designer

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
15–30 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Tony Boydell

Artists

1
Alex Lee

Publishers

1
Frosted Games

Linked items

No published linked games yet.