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Mag·blast (second Edition) box art
2002 Ranked #5,502

Mag·blast (second Edition)

A space combat card game has rival fleets fire weapons and use upgrades to destroy opposing ships. New defensive and offensive options change how safely a flagship can press an attack.

Thematic Games Card Game Science Fiction Campaign / Battle Card Driven Player Elimination

Players

2-8

Play time

Not listed

Age

10+

Complexity

1.55/5

Rating

6.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

First edition with new artwork and extra Flagships, Actions and Ship upgrades.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

First edition with new artwork and extra Flagships, Actions and Ship upgrades. Upgrades include; 2nd Gun (2 Shots without Direct Hit being played); Security Force to prevent Boarding; Turret Defense (cannot be targeted by Fighters/Bombers); Long Range Cannon (allow Ships to fire into adjacent zones). Re-implements: Mag·Blast Re-implemented by: Mag·Blast: Third Edition

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Shopping

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2–6
Play time
20 min
Age
10+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

2
Christian T. Petersen Anders M. Petersen

Artists

5
John Goodenough John Matson Ben Prenevost Brian Schomburg Tyler Walpole

Publishers

1
Fantasy Flight Games