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Mag·blast (second Edition) box art
Rich game profile

Mag·blast (second Edition)

First edition with new artwork and extra Flagships, Actions and Ship upgrades. Upgrades include; 2nd Gun (2 Shots without Direct Hit being played); Security Force to prevent Boarding; Turret Defense (cannot be targeted by Fighters/Bombers); Long Range Cannon (allow Ships to fire...

Players

2-8

Time

?-?

Age

10+

Weight

1.55

Rating

6.34

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

mag·blast (second edition) has a high replayability score due to its strong variability in the gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is moderately easy to learn. Overall, mag·blast (second edition) provides a highly replayable and engaging gameplay experience.

Luck profile

Mag·Blast (Second Edition) has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have substantial ability to mitigate randomness through strategic decisions and planning, the game still maintains a balanced mix of luck and strategy. Overall, luck plays a significant role, but player strategy and decisions also have a considerable influence on the game outcome.

Overview

What ABG knows about this game

First edition with new artwork and extra Flagships, Actions and Ship upgrades. Upgrades include; 2nd Gun (2 Shots without Direct Hit being played); Security Force to prevent Boarding; Turret Defense (cannot be targeted by Fighters/Bombers); Long Range Cannon (allow Ships to fire into adjacent zones). Re-implements: Mag·Blast Re-implemented by: Mag·Blast: Third Edition

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

2
Christian T. Petersen Anders M. Petersen

Artists

5
John Goodenough John Matson Ben Prenevost Brian Schomburg Tyler Walpole

Publishers

1
Fantasy Flight Games

Linked items

Graph expansion queue

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