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Mag·blast box art
1998 Ranked #10,824

Mag·blast

This space combat card game has commanders build ship formations, attack defenses, and destroy rival flagships. Reinforcements require card combinations, while removing outer ships opens the path to eliminate an opponent.

Thematic Games Adventure Card Game Campaign / Battle Card Driven Player Elimination

Players

2-6

Play time

Not listed

Age

10+

Complexity

1.54/5

Rating

5.94

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Mag-Blast is a space-themed card game in which each player tries to blast the other players from the universe. Each player assumes command of a race of beings whose powers are signified by the Flag Ship card at the center of their battle formation.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mag-Blast is a space-themed card game in which each player tries to blast the other players from the universe. Each player assumes command of a race of beings whose powers are signified by the Flag Ship card at the center of their battle formation. The Flag Ship is surrounded on four sides with attack ships from the Ship Yard, up to 3 ships per side. On your turn you discard cards, draw back up to five, call for reinforcing ships (by playing combinations of 3 cards), and then play as many attack and defense cards as possible. Once you blast away an opponent's outer ship protection, you may attack his Flag Ship, hopefully destroying it, and eliminating it from the game. Re-implemented by: Mag·Blast (Second Edition) Mag·Blast: Third Edition

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
60 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

2
Christian T. Petersen Anders M. Petersen

Artists

4
Bill Heagy John Kovalic Manchu Scott Nicely

Publishers

2
Fantasy Flight Games Tilsit