Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Mag-Blast is a space-themed card game in which each player tries to blast the other players from the universe. Each player assumes command of a race of beings whose powers are signified by the Flag Ship card at the center of their battle formation.
Core mechanisms
Key systems that shape the decisions players make.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Player Elimination
Players can be removed from contention before the game ends.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Take That
Direct negative effects at selected opponents.
Read the full game description
Mag-Blast is a space-themed card game in which each player tries to blast the other players from the universe. Each player assumes command of a race of beings whose powers are signified by the Flag Ship card at the center of their battle formation. The Flag Ship is surrounded on four sides with attack ships from the Ship Yard, up to 3 ships per side. On your turn you discard cards, draw back up to five, call for reinforcing ships (by playing combinations of 3 cards), and then play as many attack and defense cards as possible. Once you blast away an opponent's outer ship protection, you may attack his Flag Ship, hopefully destroying it, and eliminating it from the game. Re-implemented by: Mag·Blast (Second Edition) Mag·Blast: Third Edition