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Lords Of War: Elves Versus Lizardmen box art

Lords Of War: Elves Versus Lizardmen

Players

2-8

Time

?-?

Age

12+

Weight

2

Rating

6.73

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

Lords of War: Elves versus Lizardmen has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with expansions available to add new content and gameplay elements. Players have ample room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it strikes a good balance between accessibility and depth.

Luck profile

The final luck score for Lords of War: Elves versus Lizardmen is 7, indicating a moderate influence of luck on the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Like its predecessor Lords of War: Orcs versus Dwarves, Lords of War: Elves versus Lizardmen is a dual-deck strategic card game for two-plus players. The game sees fantasy races engage in dynamic, tactical card battles, with the armies in this set particularly focused towards cavalry and ranged combat. During Lords of War battles, players use hands of six cards (called units) drawn from their army deck of 36 cards. A player turn starts with one card placed onto a gridded board. With the exception of ranged units, cards must be placed adjacent to an enemy unit. An elimination phase follows in which you check for the elimination of opposing cards and the one you just placed. Cards have unique formations of attack arrows on their edges and corners signifying which adjacent cards they attack once played and the damage they will do. Each card also has a defense value which when exceeded by opposing cards sees that card defeated. Once combat has been resolved, the player can then either draw a new card from his army deck or retrieve a unit from the board that has not engaged in combat during that turn. Play continues until one player has eliminated twenty units or four commanders. The game is playable out of the box and contains two complete armies: the Elves and the Lizardmen. These factions are differentiated by their unique cards and strategies; the Elf faction is based around strong cavalry units and archers, but has a relatively weak infantry. The Lizardmen army is the most flexible Lords of War army released so far and is best used to disrupt and counter enemy attack strategies. Elves versus Lizardmen is compatible with Orcs versus Dwarves, meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together, using a strict ranking system, to create mercenary decks for tournament play.

Editions

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Files

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Credits

Designers

2
Nick Street Martin Vaux

Artists

1
Steve Cox

Publishers

1
Black Box Games Publishing

Linked items

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