Table feel
Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Players
2-10
Time
?-?
Age
12+
Weight
1.82
Rating
6.14
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Emmerlaüs Duel of Mages offers a high level of variability with its gameboard, expansions, and strategic depth. The game provides different experiences each time it is played, allowing players to discover new tactics and strategies. It scales well with different numbers of players and has a moderate level of easiness to learn. Overall, it has a strong replayability score of 7.92 out of 10.
Emmerlaüs Duel of Mages has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Non CCG card game that has a CCG feel, using a common deck. Base deck of 100 cards plus now 6 expansion packs available of 50 cards ["Power", "Communion", "Abundance", "Destiny", "Sorcery" and "Invocation"] each one add more depth to the game and greater challenges to the players. There's also 2 newer expansions of 25 cards each that adds a completely new dimension to the game: "Allies" and "Companions". While the expansion packs are add-ons, once purchased, you have all the cards in the series. This is not a true "ccg". From the instruction booklet: "This is a game of imagination and make-believe. As you are playing, never forget this: you are a great mage of forgotten times. Imagine yourself as what you would like to be. Picture yourself as such." Each player starts with 50 hit points. During the game if you lose all your hit points and get to zero or a negative total, you are considered dead and must leave the game. The other players keep on playing until there is only one player left. You can play with up to 10 players and games can go from as fast as 10 minutes, to a long hour! It all depends on your decision and your skill at "rolling the dice".
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