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Trial Of The Temples
6.92Place workers to claim actions and turn resources into plans.
Mi Tierra: New Era
6.72Place workers to claim actions and turn resources into plans.
World War Ii: European Theater Of Operations
7.25Maneuver forces across tactical or historical battle maps.
Posthuman Saga
7.03Build a deck or pool that turns small actions into stronger combos.
Ninja Taisen
6.35Roll dice and choose how to use the results for tactical outcomes.
Go Nuts!
6.34Push your luck for bigger rewards while risk keeps building.
Tahiti
6.34Move goods between locations while optimizing routes and timing.
Drcongo
6.93Build routes and networks to connect locations efficiently.
Nanuk
6.19Bluff, read opponents, and time reveals around hidden information.
Alien Vs Predator: The Hunt Begins (second Edition)
7.49Move forces between areas to control positions and pressure rivals.
Argh
6.79Use clues and contradictions to deduce hidden information.
Medici: The Dice Game
6.63Mark choices on a sheet to build patterns and complete objectives.
Sicily Ii
8.09Maneuver forces across tactical or historical battle maps.
Zuuli
6.86Collect matching sets while timing when to score or trade them.
Dragon Strike
6.35Roll dice and choose how to use the results for tactical outcomes.
Pentaquark
6.64Build a deck or pool that turns small actions into stronger combos.
Normandy: The Beginning Of The End
8.16Maneuver forces across tactical or historical battle maps.
Warehouse 51
6.17Compete for contested options while managing cost and timing.
Bushido
7.30Draft from shared options to assemble a plan over successive turns.
Mythic Battles
6.81Play event cards to drive map pressure and long-term timing.
Magnate
7.27Roll dice to trigger production and build stronger turns over time.
A Fistful Of Penguins
6.01Collect matching sets while timing when to score or trade them.
Cellar Des Triplettes
6.18Compete for contested options while managing cost and timing.
Clipcut Parks
6.51Mark choices on a sheet to build patterns and complete objectives.