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Bushido box art
Rich game profile

Bushido

Bushido is a game of dueling martial artists, testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win. Players begin with a card draft which represent the training of...

Players

2

Time

20-30

Age

8+

Weight

2

Rating

7.30

Should this hit the table?

Quick read before the metadata.

Bushido has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to other players' actions. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Bushido has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to other players' actions. However, there is less emphasis on cooperation in the game.

Replay value

Bushido offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a consistent and engaging experience. While it may not be the easiest game to learn, it offers enough depth to keep players coming back for more.

Luck profile

Bushido has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Bushido is a game of dueling martial artists, testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win. Players begin with a card draft which represent the training of their fighters. After training players play a series of round wherein they play technique cards from their hands, or change their guards, in order to create a pool of combat dice which they hope to use to strike their opponent or defend their attacks. In this game damage escalates quickly so players must be able to block, evade, and strike simultaneously to try and keep the momentum of the encounter in their favor. The game ends when one warrior has bested the other.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Pedro Mendoza

Artists

3
Vicente Sivera Catalá Tyler Myatt Malcolm Wope

Publishers

1
Grey Fox Games

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