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Imps: Devilish Duels box art

Imps: Devilish Duels

Players

2

Time

20-30

Age

14+

Weight

2.5

Rating

6.17

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

imps: devilish duels has a moderate level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is minimal emphasis on cooperation in the game.

Replay value

imps: devilish duels has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Imps: Devilish Duels is 5.67. The game has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome being influenced by both luck and player decisions.

Overview

Imps: Devilish Duels is a hybrid dice and card battle game for two players. Each player controls a team of 4 mischievous Imps. Each imp has some kind of skill based on their elemental alignment. You must bring together the best combination of imps for your chosen strategy! A game of Imps will task a player to fight a series of elemental trials (Earth, Fire, Water & Air) using their dice scores in different ways to defeat each other. During a player's turn they will need to roll a pool of dice. Using Imp cards they can manipulate the dice totals in their favour hopefully beating their opponents total allowing them to win the elemental trial. Winning the final trial allows you to banish one opponents imp and remove it from the game. Once a player loses their last imp they immediately lose the game. With a game time of around 20 minutes, several rounds can be played in quick succession.

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