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Go Nuts! box art

Go Nuts!

Players

2-4

Time

?-?

Age

8+

Weight

1.04

Rating

6.34

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Go Nuts! has a high variability gameboard, with different experiences each time it is played. The game also offers expansions that add new content and gameplay elements. It provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While the game is not the easiest to learn, it offers a good balance between easiness and depth. Overall, Go Nuts! has a strong replayability score of 7.68.

Luck profile

Go Nuts! has a moderate level of luck involved in the game. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Go Nuts!, players want to pile up the acorn points as quickly as they can. On a turn, the active player takes five squirrel dice and rolls them. Any dice showing cars are set aside out of play, while any acorns are worth one point. After each roll, the player can decide to stop and bank the acorn points or roll again. If they ever roll only squirrels on the dice, they lose any points accumulated that turn and must call out "Go nuts!", now rolling all five dice as quickly as possible and calling out the total number of acorns rolled as they go. All other players are simultaneously rolling one dog die each, which shows a doghouse on five sides and a dog on one. As soon as an opponent rolls a dog, that player barks; once all the opponents have barked, the active player stops rolling and scores all acorns rolled in this special "go nuts" round. Players take turns until someone scores fifty or more points, thereby winning the game!

Editions

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Credits

Designers

3
Garrett J. Donner Brian S. Spence Michael S. Steer

Artists

2
Michelle Albano Sam Ward

Publishers

2
Game Factory Gamewright

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