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Go Nuts! box art
2008 Ranked #6,029

Go Nuts!

A push-your-luck dice game where players roll squirrels for acorns and decide when to bank their points. Rolling only squirrels loses the turn’s haul and begins a frantic race against opponents’ barking dog dice.

Family Games Animals Children's Game Push Your Luck Real-Time

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.04/5

Rating

6.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Go Nuts!, players want to pile up the acorn points as quickly as they can. On a turn, the active player takes five squirrel dice and rolls them.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Go Nuts!, players want to pile up the acorn points as quickly as they can. On a turn, the active player takes five squirrel dice and rolls them. Any dice showing cars are set aside out of play, while any acorns are worth one point. After each roll, the player can decide to stop and bank the acorn points or roll again. If they ever roll only squirrels on the dice, they lose any points accumulated that turn and must call out "Go nuts!", now rolling all five dice as quickly as possible and calling out the total number of acorns rolled as they go. All other players are simultaneously rolling one dog die each, which shows a doghouse on five sides and a dog on one. As soon as an opponent rolls a dog, that player barks; once all the opponents have barked, the active player stops rolling and scores all acorns rolled in this special "go nuts" round. Players take turns until someone scores fifty or more points, thereby winning the game!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

3
Garrett J. Donner Brian S. Spence Michael S. Steer

Artists

2
Michelle Albano Sam Ward

Publishers

2
Game Factory Gamewright

Linked items

No published linked games yet.