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Auf Die Nüsse! box art

Auf Die Nüsse!

Players

2-4

Time

?-?

Age

8+

Weight

1.75

Rating

6.05

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

auf die nüsse! has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and interested.

Luck profile

Auf die Nüsse! has a moderate influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, but players have some strategic decisions that can influence the outcome. Overall, luck and strategy have a balanced mix in this game.

Overview

What's going on in the forest? The squirrels' nut storehouse is empty and must be refilled quickly – and before the thieving raccoon David comes along and steals it. In the family game Auf die Nüsse!, players slip into the role of small squirrels, who roll the dice and skillfully place their characters on the board to collect as many nuts as they can and sort them in their storehouse by variety. Each player has a set of cards with differently-sized nut storehouses and 15 squirrels of one color. On a player's turn he rolls the dice and must combine a white with a green die and place a squirrel on the appropiate field. You can repeat this several times, but if you roll a field with a squirrel, your turn ends. If you think you have placed enough squirrels, you send them into the forest; if you have two or more squirrels in one of the lower forest areas you may take the nut card from the display and put it into your storehouse. Other player's squirrels move up in the forest. In the upper fields you need three or four squirrels, but there's also a wider range of nuts. On a special field the thieving raccoon David awaits; he helps steal nuts from other players' storehouses. The game ends when the deck of nuts is exhausted. The player who has collected most victory points in his storehouse wins.

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Credits

Designers

1
Michael Feldkötter

Artists

1
Loïc Billiau

Publishers

1
AMIGO

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