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Ninja Taisen box art
2014 Ranked #6,028

Ninja Taisen

A two-player abstract battle game where players move stacked fighters, trigger color-based duels, and seek to defeat the enemy force. Moving one fighter can carry others into combat, turning every die-guided action into a chain of confrontations.

Dice Fighting Rock-Paper-Scissors Roll / Spin and Move

Players

2

Play time

Not listed

Age

8+

Complexity

1.48/5

Rating

6.35

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ninja Taisen is a two-player, dice-driven open information abstract game with a random set-up.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ninja Taisen is a two-player, dice-driven open information abstract game with a random set-up. Both players have identical sets of ten fighters, with three fighters in each of three colors with values 1–3 along with a tri-colored boss valued at 4; these fighters are placed in small stacks of varying size onto a line that's eleven steps long. On a player's turn, he rolls the three colored dice and can make up to three moves accordingly, with the blue die moving a blue fighter, etc. Moving a fighter that has other fighters on top of him moves these other fighters as well. If, as a result of movement, his fighter (or stack of fighters) encounters an enemy, a fight between the two top cards in each stack occurs, the result of which is decided primarily by the color (via a rock-paper-scissors mechanism) and secondarily by the number (highest wins). If the boss wins a fight, its power is reduced by the enemy's power for the remainder of the current fight; if two fighters draw, they both retreat one step toward their own village, possibly precipitating other fights on the same turn. The fight continues until either pile is depleted. The first player to either defeat all of the opposing fighters or reach the end of the line (and clear out the opponent's fighters in his village) wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Katsumasa Tomioka

Artists

2
Florent Maudoux Shigeto Murata

Publishers

5
IELLO minimalGames Penta merone Portal Games Table Cross

Linked items

No published linked games yet.