Table feel
Moderate interaction with a good balance between direct confrontation and strategic depth.
Players
2
Time
20-30
Age
8+
Weight
1.54
Rating
6.53
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate interaction with a good balance between direct confrontation and strategic depth.
Streetsoccer has a high replayability score due to its high variability in gameplay, the presence of expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.
Streetsoccer has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Streetsoccer strikes a good balance between luck and strategy.
StreetSoccer is the name in the Netherlands (Dutch: Straatvoetbal) for how soccer is played in parks or squares in cities and villages. In this game 2 StreetSoccer teams play a 25 'minute' match. The soccer field is 10 spaces long and 6 wide (plus spaces outside the lines). The 2 players of this game both are coaches of one team. Both coaches have 5 StreetSoccer player figures (incl. the goalie). A die determines your number of spaces to move one of your figures. If you reach the ball you shoot the ball by the unused number of pips on the die plus one, and can make passes between players of your team. The die makes luck a part of this game. But your choices, like which player you move to which field and where to pass the ball are very important. For the following turns you calculate chances for your opponent and yourself and you try to have your players in good positions for later situations.
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