Table feel
Moderate interaction
The Grand Duke, who has no heirs, has decreed that his throne will go to whoever does the most to lift up and develop the duchy. You are a successful but common merchant, aiming to buy a noble title by impressing the Grand Duke. His health is failing, so you need to hurry. Magnat...
Players
2
Time
?-?
Age
13+
Weight
2.17
Rating
7.27
Should this hit the table?
Moderate interaction
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate interaction
Magnate has a high replayability score due to its strong variability in the gameboard, expansions available, and strategic depth. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities, allowing players to improve their strategies over time. Additionally, Magnate scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience for those willing to invest the effort.
The final luck score for Magnate is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
The Grand Duke, who has no heirs, has decreed that his throne will go to whoever does the most to lift up and develop the duchy. You are a successful but common merchant, aiming to buy a noble title by impressing the Grand Duke. His health is failing, so you need to hurry. Magnate is a resource management game for the Decktet. Players vie to add more value to their own side of five district cards by building cards of higher total rank per district than their opponent. Cards are built using suit-based resource tokens, which are earned from already-built cards on every turn based on a roll of the dice, CATAN-style, or by selling unwanted cards. Taxes are occasionally imposed on the wealthy. The player with the most per-district victories wins. Besides a Decktet, Magnate requires 2d10, 1d6, and about 12 tokens for each of the 6 suits.
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Credits
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