Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The year is 2038. After decades of borrowing money from the rest of the world, the USA finally went bankrupt.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
The year is 2038. After decades of borrowing money from the rest of the world, the USA finally went bankrupt. In a last desperate move, the federal government decided to auction its most secret treasures: the artifacts and relics stored in Warehouse 51. And there's serious stuff in there, such as Aladdin's Lamp, the Hammer of Thor, the Golem, and the Philosopher's Stone. In Warehouse 51, players are multimillionaires from across the globe who want to buy these artifacts for their collections, but most of the items have strange paranormal effects that can influence the game, and many of them are fakes...