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Monster Inn box art

Monster Inn

Players

3-5

Time

20-30

Age

8+

Weight

1.25

Rating

6.08

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Monster Inn has a moderate level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions. While there is some cooperation required, it is not a major focus of the game.

Replay value

Monster Inn offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Monster Inn has a strong replayability score of 7.8.

Luck profile

Monster Inn has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. Overall, the game's outcome is influenced by both luck and player strategy in equal measure.

Overview

Good staff is hard to find, especially at a Monster Inn. As dungeon masters, you’ll need to look around the local tavern for battle-hardened monsters for your dark dungeon. But the other dungeon masters in your neighbourhood had the same idea, kicking off a fierce bidding competition for the best monsters! If you're not careful, not only will you get the weakest monsters, but you’ll also get one of the nasty humans lurking around the tavern. In Monster Inn, creature cards of varying value with monsters and humans are revealed in each round. Players want to hire the most powerful monsters and send the nasty little humans to their competitors. Each round players will bid on the cards with gold coins or gems. But the humans are always auctioned off first, and those who can’t or don’t want to bid any longer take the current pool of treasures and the card that is currently being bid on. Who will be the cleverest and fill their own dungeon with powerful monsters that will defeat the humanoid intruders? —description from publisher

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