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Dragon Strike box art
Rich game profile

Dragon Strike

Dragon Strike has similar game play to Milton Bradley's HeroQuest. One player acts as the "Dragon Master" (i.e., the DM) and controls the placement, movement, and action of the villains. The rest of the players control one of five different hero types (Warrior, Wizard, Thief, Elf...

Players

2-6

Time

?-?

Age

10+

Weight

2.31

Rating

6.35

Should this hit the table?

Quick read before the metadata.

Dragon Strike has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other rather than work together.

Teach 2.5

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Dragon Strike has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other rather than work together.

Replay value

Dragon Strike has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics. The player interaction score is average. Dragon Strike scales well with different numbers of players without compromising its appeal or balance. The game has a moderate easiness to learn, allowing for a balance between accessibility and depth. Overall, Dragon Strike has a good replayability score of 7.9.

Luck profile

Dragon Strike has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being determined by a combination of player decisions and random elements.

Overview

What ABG knows about this game

Dragon Strike has similar game play to Milton Bradley's HeroQuest. One player acts as the "Dragon Master" (i.e., the DM) and controls the placement, movement, and action of the villains. The rest of the players control one of five different hero types (Warrior, Wizard, Thief, Elf, or Dwarf) and attempt to complete various adventure goals. Dragon Strike takes the HeroQuest game play and goes a step further in a few directions: 1) The Wizard and Elf have more spells at their disposal and a greater variety to choose from, 2) Dragon Strike comes with 4 different game boards (vs. HeroQuest's single board), one of which is outdoors, 3) a slightly more advanced combat system which uses different polyhedral dice (instead of all six-siders) and has concepts like flying creatures which can only be hit with spells and missile weapons, and 4) a (cheezy) 30 minute VHS video tape which introduces players to the game and sets the "mood" for playing.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Bruce Nesmith

Publishers

2
Borras Plana S.A. Tactical Studies Rules (TSR)

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