Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This board game was produced by Sfera after the license for producing the Polish version of Talisman was revoked after the publication of a Sfera original expansion for Magia i Miecz called Jaskinia or The Cave.
Core mechanisms
Key systems that shape the decisions players make.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
This board game was produced by Sfera after the license for producing the Polish version of Talisman was revoked after the publication of a Sfera original expansion for Magia i Miecz called Jaskinia or The Cave. It is very much like Talisman except that the board is "inside-out" in that you start in the middle of the board in a valley and work you way up to the mountains around the outside of the board. Instead of the Crown of Command you must battle your way through the Fortress of the Beast which is situated on a bridge which spans the board. Game's world is a bit more darker than heroic Talisman. The basic layout of cards etc is the same as in Talisman except that Strength is replaced with Might and Craft with Magic. A version of the game was later made without license by Phantom, a Russian firm. Sfera produced a second edition of the game, which changed the style of the cards, but kept the art. The board was recreated using photo art and new character art was used. Only the base game was produced.