Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The game board represents a fantasy land. Players chose a character from a list of semi-standard fantasy types: Barbarian, Wizard, Monk, etc.
Core mechanisms
Key systems that shape the decisions players make.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
The game board represents a fantasy land. Players chose a character from a list of semi-standard fantasy types: Barbarian, Wizard, Monk, etc. The objective of the game is to travel through the land encountering event cards and gathering strength along the way. Hopefully players will eventually become powerful enough to travel to the center of the board, endure the trials there and take the Crown of Command for the victory. There were also several expansions released for this game, which add new character choices and new places to travel. Part of the Talisman series of games and expansions published by Games Workshop Ltd.. The first edition differs from the second only in the box cover art and the cards, which were printed in black and white (same artwork as the second edition, though). The first edition had no expansions. Expanded by: Talisman Expansion Set Talisman: The Adventure The Talisman Dungeon Talisman Timescape Talisman City Talisman Dragons Also by: The Jewel in the Crown Talisman (Second Edition): White Dwarf #115 Cards Re-implemented by: Talisman (Third Edition) Talisman: Revised 4th Edition