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The Warlock Of Firetop Mountain box art
1986 Ranked #8,571

The Warlock Of Firetop Mountain

A dungeon adventure game has characters battle creatures, collect treasure, and deduce keys to open a warlock’s chest. Clue-like questioning reveals key information, while traps and combat test skill, stamina, and luck.

Thematic Games Adventure Exploration Deduction Role Playing

Players

2-6

Play time

Not listed

Age

10+

Complexity

1.86/5

Rating

5.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game is based on the "Fighting Fantasy" game book of the same name. This series of books is similar to the "pick your path" type of adventure books that TSR and many others published around this time (mid 1980's).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game is based on the "Fighting Fantasy" game book of the same name. This series of books is similar to the "pick your path" type of adventure books that TSR and many others published around this time (mid 1980's). Fighting Fantasy was somewhat different in that you created a character and rolled for combat and other effects instead of automatically succeeding in whatever path you chose (like a Tunnels and Trolls solo dungeon). Anyway, the game is very similar to Dungeon from TSR. Characters roam the labyrinth fighting creatures and gaining treasures to increase their power. Characters have three stats: Skill, Stamina, and Luck and these affect both combat and various perils that are held in the dungeon such as traps. The object of the game is to travel to the end of the dungeon and open the Warlock's treasure chest. Along the way players must deduce the correct combination of three keys which will open the chest, and find or steal the appropriate keys. This is done through a mechanic exactly like Parker Brother's Clue game: you ask players if they have any key cards of a particular number and secretly note down what their answers are. The first player to open the Warlock's treasure chest wins the game. The Fighting Fantasy Game Book is located Here

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–5
Play time
120 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Steve Jackson (II)

Artists

5
Charles Elliot (I) Peter Andrew Jones Peter Jones (I) Russ Nicholson Ugurcan Yüce

Publishers

4
Gallimard Games Workshop Ltd. Kirjalito Klee

Linked items

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