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Coralia
6.52Collect matching sets while timing when to score or trade them.
Shipyard (2nd Edition)
7.73Draft from shared options to assemble a plan over successive turns.
Colorful
7.03Coordinate shared actions while clues or threats pressure the group.
Minute Realms
6.41Collect matching sets while timing when to score or trade them.
Vivarium
7.11Collect matching sets while timing when to score or trade them.
Future Inc.
7.35Collect matching sets while timing when to score or trade them.
Sherlock: El Mayordomo
6.86Coordinate shared actions while clues or threats pressure the group.
Shikoku
6.61Draft from shared options to assemble a plan over successive turns.
Shadows Of Brimstone: Swamps Of Death (revised Edition)
8.52Coordinate shared actions while clues or threats pressure the group.
Letterpress
6.81Solve a self-contained solo challenge against the game system.
Santa Fe
6.95Build routes and networks to connect locations efficiently.
Israeli Air Force Leader
8.06Maneuver forces across tactical or historical battle maps.
7 Days Of Westerplatte
6.54Coordinate with teammates to solve the game's shared challenge.
Affliction: Salem 1692
7.17Place workers to claim actions and turn resources into plans.
Unlock!: Escape Adventures – Temple Of Ra
6.38Coordinate with teammates to solve the game's shared challenge.
Gem
6.28Compete for contested options while managing cost and timing.
Mission Catastrophe
7.48Coordinate with teammates to solve the game's shared challenge.
Avatar: The Last Airbender – Fire Nation Rising
7.40Coordinate with teammates to solve the game's shared challenge.
Take Off!
6.81Build patterns from chosen pieces to unlock scoring opportunities.
Kinghill
8.03Draft from shared options to assemble a plan over successive turns.
Kairo
6.52Move pieces across a map while planning position and timing.
Thieves Den
6.73Place workers to claim actions and turn resources into plans.
Deckscape: The Curse Of The Sphinx
6.05Coordinate with teammates to solve the game's shared challenge.
Almost Innocent
7.44Coordinate shared actions while clues or threats pressure the group.