ABG All Board Games
Take Off! box art

Take Off!

Players

2-6

Time

?-?

Age

6+

Weight

1.27

Rating

6.81

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

ta?ke has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. The presence of expansions adds new content and gameplay elements. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

The final luck score for ta?ke is 7, indicating a game that relies more on player decisions and strategy rather than random elements. The game has a balanced mix of luck and strategy, allowing players to mitigate the effects of randomness through strategic decisions and planning.

Overview

This educational game, designed to teach geography (according to the Resource Games website) involves getting your fleet of up to four airplanes from one side of a Mercator projection-style roll-up mapboard to the other before anybody else can do the same. Two 8-sided dice have the unenviable task of handling five colors, wild jet symbols, and the Take Off! facet, which, when rolled, causes you to warp an airplane directly to the destination on a card you draw for this purpose. Hilarity ensues as your opponents fail miserably to pronounce the names of various cities around the world.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Linked items

No linked items imported yet.