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Shipyard (2nd Edition) box art
2023 Ranked #6,561

Shipyard (2nd Edition)

This shipbuilding strategy game has manufacturers choose actions, hire staff, acquire components, and launch completed vessels for points. Action-track timing limits repeated choices, while shakedown cruises reward different aspects of each ship’s design.

Economic Industry / Manufacturing Contracts End Game Bonuses

Players

1-4

Play time

40-120 min

Age

12+

Complexity

3.25/5

Rating

7.73

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

We’re in 19th century, sea transport is more and more important. Both corporations and naval forces require newer and newer ships.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

We’re in 19th century, sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accessories, get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor. Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action. If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety. As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues. The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins. The game lasts about 30 minutes per player. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
40–120 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Vladimír Suchý

Artists

2
Michal ?ezní?ek Adela Stopka

Publishers

1
Delicious Games

Linked items

No published linked games yet.