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Chocolate Factory box art
2019 Ranked #1,623

Chocolate Factory

Factory-building strategy game where chocolatiers install machines, move a conveyor belt, and fulfill sweet orders. Production lines must be timed precisely, so every new machine needs to fit the flow before the best opportunities melt away.

Family Games Economic Industry / Manufacturing Action Points Bias

Players

1-4

Play time

45-90 min

Age

10+

Complexity

2.88/5

Rating

7.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates, YOU are assigned the task of chief chocolate maker!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates, YOU are assigned the task of chief chocolate maker! Chocolate Factory is a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the largest number of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience. Gameplay overview: Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game. During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers). Then each player will “push” three times cocoa into their machines. During each “push” players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile. Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
45–90 min
Age
10+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

2
Matthew Dunstan Brett J. Gilbert

Artists

3
Denis Martynets Pawe? Nizio?ek Andreas Resch

Publishers

1
Alley Cat Games

Linked items

No published linked games yet.