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Mount Tai box art

Mount Tai

Players

1-4

Time

60-100

Age

10+

Weight

3

Rating

7.13

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Mount Tai has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Mount Tai offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a challenging learning curve. With a final replayability score of 8.12, Mount Tai promises a fresh and engaging experience with each playthrough.

Luck profile

Mount Tai has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Mount Tai has a final luck score of 7, indicating that luck plays a minor role in the game.

Overview

Mount Tai is a mountain of historical and cultural significance located in Shandong province, China. Mount Tai is of key importance in Chinese religion, being the eastern one of the five Sacred Mountains of China. According to historical records, Mount Tai became a sacred place visited by emperors to offer sacrifices and meditate in the Zhou Dynasty before 1,000 BC. A total of 72 emperors were recorded as visiting it. Writers also came to acquire inspiration, to compose poems, write essays, paint and take pictures. Hence, a great many cultural relics were left on the mountain. During the reign of Liu Che, Emperor Wu of Han, the Emperor has visited Mount Tai 8 times, praising the deities associated to this mountain. In 90 BC, the elderly aged Emperor spent most of the national strength on military operations, and his crown prince died because of his paranoia, leaving the court and the royal family in a mess. Liu Guang, the King Lu’an and nephew of the Emperor, was incurably sick. He decided to allocate the administration of Mount Tai to his sons, hoping to train their abilities of governing. In this game, the player shall play as one of the princes of the King to govern part of Mount Tai, working to win the praise from the Emperor. After the duration of two years, the prince with the most prosperous feud shall win the game. —description from the publisher ???????????????????????? ???????????????????????????????????????????????????????????????????????????????????????????????????????????????“???????”?????????????????????“????”???? ????????90?????????????????????????????????????????????????????????????????????????????????????????? ??????????????????????????????????????“????”?“??”?????????????????????????????????????? —description from the publisher (Chinese)

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Credits

Designers

1
DuGuWei

Publishers

1
Jing Studio

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