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Gem box art

Gem

Players

2-4

Time

?-?

Age

10+

Weight

2

Rating

6.28

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Gem has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Gem has a high variability gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Gem has a strong replayability score of 7.92.

Luck profile

Gem has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy.

Overview

Players are jewel collectors in this tense auction game of asset leverage and wit. In the end, the player who is most effective with his money and cunning in his collecting, will amass the most prestigious and valuable jewel collection. Number 3 in the Pack O Game series.

Editions

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Commerce

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Credits

Designers

1
Chris Handy (I)

Publishers

1
Perplext

Linked items

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