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Decrypto
Give coded clues that teammates understand while opponents intercept patterns.
Codenames
Give single-word clues that connect hidden agents without hitting danger.
Secret Hitler
Use clues and contradictions to deduce hidden information.
Monikers
Anything, then one word, then charades—the same cards get funnier as every team learns the shared vocabulary.
The Resistance
Use clues and contradictions to deduce hidden information.
Codenames: Pictures
Use clues and contradictions to deduce hidden information.
Wavelength
Coordinate with teammates around shared goals and table pressure.
Time's Up! Title Recall!
Remember hidden information and use recall to make better choices.
One Night Ultimate Werewolf
Use clues and contradictions to deduce hidden information.
Coup
Use clues and contradictions to deduce hidden information.
One Night Ultimate Werewolf: Daybreak
Use clues and contradictions to deduce hidden information.
The Villagers
Coordinate shared actions while clues or threats pressure the group.
Detective Club
Use clues and contradictions to deduce hidden information.
Werewords
Use clues and contradictions to deduce hidden information.
Ca$h 'n Guns: Second Edition
Bluff, read opponents, and time reveals around hidden information.
Concept
Use clues and contradictions to deduce hidden information.
Insider
Use clues and contradictions to deduce hidden information.
Shadow Hunters
Use clues and contradictions to deduce hidden information.
Obscurio
Coordinate shared actions while clues or threats pressure the group.
Werewords Deluxe Edition
Use clues and contradictions to deduce hidden information.
The Werewolves Of Miller's Hollow
Use clues and contradictions to deduce hidden information.
Tempel Des Schreckens
Use clues and contradictions to deduce hidden information.
Trapwords
Coordinate with teammates around shared goals and table pressure.
Mascarade
Bluff, read opponents, and time reveals around hidden information.