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The Resistance box art

The Resistance

Players

5-10

Time

?-?

Age

13+

Weight

1.59

Rating

7.22

Fit

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 4.2

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.0

More strategic control

Table feel

The Resistance has a high level of direct confrontation and strategic depth. Players must frequently pay attention to and react to others' actions. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game provides a strong player interaction experience.

Replay value

The Resistance offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is solid. It scales well with different numbers of players without losing appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, The Resistance has a strong replayability score of 7.95.

Luck profile

The Resistance has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which greatly reduces the overall luck dependence. The final luck score for The Resistance is 8, indicating that the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game. Rule Correction: For first printing (2010 purchases), the expansion rules should read: "Games of 5-6 players use 7 plot cards, games with 7+ players use all 15 Plot Cards." and "...each Round, the leader draws Plot cards (1 for 5-6 players, 2 for 7-8 players, and 3 for 9-10 players)" - This has been corrected in the subsequent printings.

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