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Concept box art
2013 Ranked #995

Concept

Team-based clue game where players use icons on a board to communicate words and phrases without speaking. Layering symbols into an idea challenges the group to be precise enough to guide guesses without giving the answer away.

Party Games Deduction Party Game Communication Limits Team-Based Game

Players

4-12

Play time

Not listed

Age

10+

Complexity

1.38/5

Rating

6.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board. To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception. The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
4–12
Best with
3–12
Play time
40 min
Age
10+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Gaëtan Beaujannot Alain Rivollet

Artists

2
Éric Azagury Cédric Chevalier

Publishers

1
Repos Production