Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
2004 Games Magazine Games 100 Honoree First, divide everyone into two teams. On your team's turn, one member attempts to give clues to 10 words.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
2004 Games Magazine Games 100 Honoree First, divide everyone into two teams. On your team's turn, one member attempts to give clues to 10 words. The cards state its "buzzword". Other team members must solve each clue by saying the phrases that includes the buzzword. Meanwhile, the other team keeps track of the time and the missed clues. Score one point for each correctly solved clue. The clue giver reads the missed clues to the other team, giving them a chance to score. First team to reach 50 points wins. Watch out! You only get 45 seconds to complete your answers to questions ranging from easy to quite difficult.