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Word On The Street box art
Rich game profile

Word On The Street

In Word on the Street, players – either individually or in teams – try to claim letter tiles from the game board. To set up the game, seventeen letter tiles (all the consonants in English other than j, q, x, and z) are placed in a strip down the center of the game board – the med...

Players

2-10

Time

?-?

Age

12+

Weight

1.35

Rating

6.62

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a mix of direct and strategic confrontation, requiring occasional attention to other players' actions.

Teach 2.3

Teaching signal

Replay 3.7

High replayability

Interaction 1.6

Low interaction

Scaling 4.6

Scales well

Strategy 3.9

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a mix of direct and strategic confrontation, requiring occasional attention to other players' actions.

Replay value

Word on the Street has a good level of variability in its gameboard and expansions, allowing for different experiences each time it is played. The game offers strategic depth and room for improvement in tactics and strategies. The player interaction score is high, enhancing the social aspect of the game. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Word on the Street has a solid replayability score of 7.3.

Luck profile

Word on the Street has a moderate level of luck influence. The game relies on a mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, luck plays a significant role, but player strategy and decisions also play a crucial part in determining the game's outcome.

Overview

What ABG knows about this game

In Word on the Street, players – either individually or in teams – try to claim letter tiles from the game board. To set up the game, seventeen letter tiles (all the consonants in English other than j, q, x, and z) are placed in a strip down the center of the game board – the median strip of the street, if you will, which has two "traffic lanes" on either side of it. On a turn, one team is presented with a category such as "types of fruit" or "something a player is wearing", and that team has thirty seconds to come up with an answer in that category, then move the letters in that word toward their side of the game board. Any letters in the word that are not on the game board are skipped. If the answer were "pineapple", for example, the team would move P, N, P, P and L. If a team moves a letter off the game board, it has claimed that letter and that tile will not move for the remainder of the game. The first team to claim eight letter tiles wins!

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Jack Degnan

Artists

5
John Kovalic Max Winter Osterhaus Cathleen Quinn-Kinney Matt Roussel Manuel Sanchez

Publishers

1
Out of the Box Publishing

Linked items

Graph expansion queue

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