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Codenames box art
2015 Ranked #127

Codenames

A team word-association game where spymasters give clues to identify secret agents before their rivals do. Every clue must connect several words without leading teammates toward the assassin, making precision as important as creativity.

Party Games Card Game Deduction Communication Limits Memory

Players

2-8

Play time

Not listed

Age

14+

Complexity

1.26/5

Rating

7.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake. In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game. Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.

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Videos (19)

How to play

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Photos (8)

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
4
Play time
15 min
Age
14+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Vlaada Chvátil

Artists

3
Stéphane Gantiez Tomáš Ku?erovský Filip Murmak

Publishers

1
Czech Games Edition

Linked items

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