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Wavelength box art
2019 Ranked #445

Wavelength

Social guessing game where teams interpret a psychic's clue and place a dial on a hidden point between two concepts. The challenge is translating one person's mental scale into a shared judgment precise enough to hit the bullseye.

Party Games Party Game Race Targeted Clues

Players

2-12

Play time

30-45 min

Age

14+

Complexity

1.12/5

Rating

7.29

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 1.8/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries. For example, if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps "salad"? After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–12
Best with
4–12
Play time
30–45 min
Age
14+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

3
Alex Hague Justin Vickers Wolfgang Warsch

Artists

2
Sofie Hannibal Nan Na Hvass

Publishers

1
Palm Court

Linked items

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