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Force On Force: Modern Wargaming Rules
7.42Roll dice and choose how to use the results for tactical outcomes.
Lock 'n Load Tactical: Heroes Of The Falklands
8.01Maneuver forces across tactical or historical battle maps.
Cards Against Humanity
5.78Manage cards in hand to time plays, combos, and scoring windows.
Sky Galleons Of Mars
6.83Maneuver forces across tactical or historical battle maps.
1914: Nach Paris
8.89Maneuver forces across tactical or historical battle maps.
Pacific Tide: The United States Versus Japan, 1941-45
7.18Play event cards to drive map pressure and long-term timing.
Battle For Moscow
6.32Maneuver forces across tactical or historical battle maps.
Star Fleet Battles (designer's Edition)
7.43Maneuver forces across tactical or historical battle maps.
Red Storm Rising
6.32Move forces between areas to control positions and pressure rivals.
Commands & Colors Tricorne: Jacobite Rising
8.22Maneuver forces across tactical or historical battle maps.
Narvik: The Campaign In Norway, 1940
6.99Maneuver forces across tactical or historical battle maps.
Iron Tide: Panzers In The Ardennes
7.82Maneuver forces across tactical or historical battle maps.
La Grande Guerre 14-18
7.82Maneuver forces across tactical or historical battle maps.
Abaddon
6.46Move pieces across a map while planning position and timing.
The Seven Days Of 1809: Napoleon And The Archduke Charles
7.62Maneuver forces across tactical or historical battle maps.
Pick-a-seal
6.40Use physical skill and timing to pull off the key moves.
Ignite
7.45Build a deck or pool that turns small actions into stronger combos.
Prussia's Glory Ii: Four Battles Of The Seven Years War, 1757-1759
7.03Maneuver forces across tactical or historical battle maps.
La Bataille D'orthez
7.76Maneuver forces across tactical or historical battle maps.
Deadzone (third Edition)
8.74Play event cards to drive map pressure and long-term timing.
Nemesis: Burma 1944
7.79Maneuver forces across tactical or historical battle maps.
Patton's 3rd Army: The Lorraine Campaign
6.59Maneuver forces across tactical or historical battle maps.
Time Bomb
6.81Manage cards in hand to time plays, combos, and scoring windows.
A Game About Wee Whimsical Creatures And Trying To Identify Them After Someone Makes Noises.
7.42Vote, persuade, and read the table to push group decisions.