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Time Bomb box art

Time Bomb

Players

3-8

Time

10-20

Age

6+

Weight

1

Rating

6.81

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Time Bomb has a high replayability score due to its variability in gameplay, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Time Bomb is 5, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements such as card draws, but players have substantial ability to mitigate the effects of luck through strategic decisions and planning. While luck plays a role, it is not the primary determinant of the game outcome.

Overview

In this fast card game, a bomb is in the center of the table, showing in how many seconds it will explode. Each player, at their turn must play a card that sometimes increases and very often decreases the countdown. When the counter reaches 0 or less, the bomb explodes and the player who played the last card loses a life point. All the other player can try to escape, but the slowest one will lose a life point, too! There are also some special bombs and cards with special effects.

Editions

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Credits

Designers

1
Pasquale Facchini

Artists

2
Valeria Chiapparino Sergio Cosmai

Publishers

2
Più Trentanove (Thirty-Nine More) Post Scriptum

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