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Wurst Case Scenario box art
2018 Ranked #11,042

Wurst Case Scenario

This hidden-identity card game has players manipulate living sausages to keep their own from reaching a grinder. Eliminated players continue plotting, and a simultaneous final fall can leave everyone without a winner.

Party Games Card Game Humor Player Elimination Hand Management

Players

2-6

Play time

10-15 min

Age

8+

Complexity

1.25/5

Rating

6.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Total chaos in the Wurst Factory! A batch of bad sausages has been produced and on top of that, they are alive!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Total chaos in the Wurst Factory! A batch of bad sausages has been produced and on top of that, they are alive! The only solution is throwing them on the conveyor belt and eventually they'll fall in the meat grinder so they can be processed again and become tasty sausages fit for human consumption. But the sausages will struggle to survive. They want to stay alive as long as possible so they will run away from the meat grinder and push the other sausages in front of them. But they will also have to keep an eye out for the Must-ard who will give them commands they must follow. They can also turn to the May-onnaise who will give them some options they might use. And don't forget the Ketchup. What's a sausage without Ketchup? Who'll be the last Wurst standing? Will it be you? Wurst Case Scenario is a funny very lightweight family game. The players are dealt an identity card randomly and they keep their identity a secret. Every turn all players play one card to influence the position of the sausages on the belt. When all players have played their card all sausages move one position further on the belt in the direction of the meat grinder. Eventually the sausages will move onto the meat grinder and they are eliminated from the game (but the owner of the sausage will keep on playing cards). When there is only one sausage left on the belt the game has ended and the owner of the sausage is declared the winner. When your sausage is eliminated, you can still keep on playing to plot your revenge. The eliminated players will try to make sure the last sausages fall in the grinder at the same time (this isn't as easy as you might think) and when this happens there is no winner. We have to admit, this really is the Wurst Case Scenario! —description from the publisher

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
10–15 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Mathias Rossie

Artists

1
Ally Steven Severi

Publishers

1
Jumping Turtle Games

Linked items

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