allboardgames.com
Sky Galleons Of Mars box art
1988 Ranked #8,121

Sky Galleons Of Mars

A tactical ship-combat game has players maneuver aerial vessels, fire weapons, and damage enemy crews. Boarding parties, crew assignments, and altitude give the battles a naval feel beyond simple exchanges.

Wargames Aviation / Flight Miniatures Bias Critical Hits and Failures

Players

2-6

Play time

Not listed

Age

10+

Complexity

2.29/5

Rating

6.83

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Sky Galleons of Mars is a board game set in the fantasy Victorian era of space exploration. It is essentially the tactical ship combat game for the "Space: 1889" role-playing system.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Sky Galleons of Mars is a board game set in the fantasy Victorian era of space exploration. It is essentially the tactical ship combat game for the "Space: 1889" role-playing system. The game has a lot of mechanics that are similar to Star Fleet Battles and Interceptor. It has a distinct 'naval' feel about it though... think of a game like Wooden Ships & Iron Men, with altitude thrown into the mix. The game is played in turns of three phases. In the Initiative Phase, players form or disband boarding parties and change crew assignments. They also roll dice to see who becomes the First Player that turn. Two Movement/Fire Phases follow. The moving player moves all of his vessels, both players fire (depending on range, weapon, etc.), damage is taken, then the second player repeats the full move/fire action. Two large hex, beautifully rendered maps are included in the game to accomodate detailed plastic ships. The rules are broken into two parts: Basic (the game at its simplest level with basic rules for moving, firing, taking damage, etc.) and Advanced (adds more detailed rules such as: ramming and grappling, towing, small arms, crew quality, etc.). Also included are seven Scenarios and rules for a Campaign game. Replaced by Ironclads And Ether Flyers

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
120 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

3
Frank Chadwick Marc W. Miller Loren K. Wiseman

Publishers

3
Game Designers' Workshop (GDW Games) Heliograph Incorporated Ulisses Spiele

Linked items

No published linked games yet.