allboardgames.com
Blue Max box art
1983 Ranked #3,066

Blue Max

World War One dogfight game where pilots choose maneuvers from plane-specific sheets and improve through a campaign. Restrictions and ace-only moves shape aerial options, so every turn must outfly an opponent without repeating into a predictable pattern.

Wargames Aviation / Flight Wargame Critical Hits and Failures Events

Players

2-6

Play time

Not listed

Age

13+

Complexity

2.27/5

Rating

7.17

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In "Blue Max", each player pilots a World War I airplane in a dogfight. This wargame can be played as a campaign, with new planes becoming available as time passes, and with surviving pilots getting better at what they do.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In "Blue Max", each player pilots a World War I airplane in a dogfight. This wargame can be played as a campaign, with new planes becoming available as time passes, and with surviving pilots getting better at what they do. Each plane has a maneuver sheet showing which ones it is allowed to do -- some maneuvers can only be executed by ace pilots, and other maneuvers are "restricted" in the sense that they can't be repeated from one turn to the next (the plane would stall). If you "tail" another plane, its pilot must show you whether he's going right, left or straight ahead. You get to shoot ahead of your plane, unless you have a bomber with an observer/gunner in the back (swivel-mounted guns). Damage is rolled on a table that determines severity in terms of blue and red hits; you then draw the indicated number of coloued chits from a cup. Hits are taken to the wings, tail, engine, etc. There's a chance the pilot is killed, or that the plane catches fire. Fuel eventually runs out and the pilots fly off to meet another day --if they survived. This is a lot of fun with massive numbers of players; you can put the 20-odd planes on the map at once, balancing the better airplanes with weaker pilots. The second edition introduced crude altitude rules, and in 1995 GDW put out full-blown miniatures rules. The 2014 edition of Blue Max had substantial changes, and can be found with its own game page HERE.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
60 min
Age
13+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Phil Hall John Harshman

Artists

2
Thierry Monter Steve Venters

Publishers

4
Diseños Orbitales Game Designers' Workshop (GDW Games) Oriflam Stratelibri