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Blue Max: World War I Air Combat box art
Rich game profile

Blue Max: World War I Air Combat

In the midst of a tragic war, WWI fighter pilots fought bravely in a modern version of the medieval joust, much like the gallant knights that preceded them. Their survival depended greatly upon not only their skills, but also the quality of their aircraft. Blue Max, the famous ga...

Players

2-6

Time

?-?

Age

13+

Weight

2.26

Rating

6.63

Should this hit the table?

Quick read before the metadata.

Blue Max: World War I Air Combat has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Blue Max: World War I Air Combat has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.

Replay value

Blue Max: World War I Air Combat has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. Players can continuously improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Blue Max: World War I Air Combat has a moderate level of luck. Random elements, such as dice rolls and card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In the midst of a tragic war, WWI fighter pilots fought bravely in a modern version of the medieval joust, much like the gallant knights that preceded them. Their survival depended greatly upon not only their skills, but also the quality of their aircraft. Blue Max, the famous game of World War I aerial combat, is back with new graphics and updated rules! In Blue Max, two to six players take the roles of pilots belonging to one of two teams, either the Allies or the Central Powers and aim to shoot down as many enemy planes as possible. With rules that account for altitude, fuel reserves and the maneuverability of your plane, Blue Max places you squarely in the cockpit and you'll need to both master your machine and outwit your foes in order to win. The famous Philip Hall aerial combat game is back with new graphics and updated rules. Components: 1 rule-book, 1 game board (with a map on each side), 6 player screens (3 per team), 18 maneuver charts, 18 plane cards, 144 small size cards, 3 punch boards with 168 cardboard pieces, 60 tracking sheets, 6 custom dice.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

2
Phil Hall John Harshman

Artists

2
Alan D'Amico Kurt Miller

Publishers

5
Edge Entertainment Giochi Uniti Heidelberger Spieleverlag Hobby Japan Stratelibri

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