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Blue Max: World War I Air Combat box art
2013 Ranked #6,639

Blue Max: World War I Air Combat

This World War I air-combat game has pilots maneuver aircraft, manage altitude and fuel, and shoot down opposing planes. Team tactics and plane performance matter, so mastering a machine is as important as outwitting enemies.

Wargames Aviation / Flight Wargame Grid Movement Hexagon Grid

Players

2-6

Play time

Not listed

Age

13+

Complexity

2.26/5

Rating

6.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the midst of a tragic war, WWI fighter pilots fought bravely in a modern version of the medieval joust, much like the gallant knights that preceded them. Their survival depended greatly upon not only their skills, but also the quality of their aircraft.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the midst of a tragic war, WWI fighter pilots fought bravely in a modern version of the medieval joust, much like the gallant knights that preceded them. Their survival depended greatly upon not only their skills, but also the quality of their aircraft. Blue Max, the famous game of World War I aerial combat, is back with new graphics and updated rules! In Blue Max, two to six players take the roles of pilots belonging to one of two teams, either the Allies or the Central Powers and aim to shoot down as many enemy planes as possible. With rules that account for altitude, fuel reserves and the maneuverability of your plane, Blue Max places you squarely in the cockpit and you'll need to both master your machine and outwit your foes in order to win. The famous Philip Hall aerial combat game is back with new graphics and updated rules. Components: 1 rule-book, 1 game board (with a map on each side), 6 player screens (3 per team), 18 maneuver charts, 18 plane cards, 144 small size cards, 3 punch boards with 168 cardboard pieces, 60 tracking sheets, 6 custom dice.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
90 min
Age
13+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Phil Hall John Harshman

Artists

2
Alan D'Amico Kurt Miller

Publishers

5
Edge Entertainment Giochi Uniti Heidelberger Spieleverlag Hobby Japan Stratelibri

Linked items

No published linked games yet.