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Richthofen's War box art
Rich game profile

Richthofen's War

The Red Baron flies again - now you can virtually fly the same airplanes that blazed a path of glory over the skies of France during WWI. You can be Baron von Richthofen running up a score of 80 victories or Cpt. Roy Brown flying the same Sopwith Camel that shot him down in the g...

Players

1-6

Time

?-?

Age

12+

Weight

2.41

Rating

6.12

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Richthofen's War offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Richthofen's War has a strong replayability score of 7.71.

Luck profile

Richthofen's War has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Richthofen's War has a moderate level of luck dependence.

Overview

What ABG knows about this game

The Red Baron flies again - now you can virtually fly the same airplanes that blazed a path of glory over the skies of France during WWI. You can be Baron von Richthofen running up a score of 80 victories or Cpt. Roy Brown flying the same Sopwith Camel that shot him down in the game where planes perform exactly as pilots of Flying Circus Aerodrome say they did in real life. Each player, in complete control of one airplane, attempts to outmaneuver his opponent and mark up a victory on the way to becoming an Ace. Players pick the type of situation that they want to re-flight from one of seven different scenarios, or they can create their own situations from the wealth of information available in the Instructions and Briefing Manual. Each aircraft is unique in its own combination of: operational ceiling, rate-of-climb, diving speed, firepower, and armament. With over 32 different aircraft types to choose from, there are over 1200 possible combinations of opposing aircraft. A solo game is only recommended for scenario no. 7 - Balloon Busting. Simple rules allow one to start immediately after reading the Basic Instructions. Almost anyone can play the Basic Game, and little time is required to advance to the Tournament and Optional Games. Features 192 counters (which includes 7 blank ones) Avalon Hill Complexity Rating - 5 Expanded by: Richthofen's War Maneuver Cards

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Editions

Versions and regional releases

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Files and documents

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Credits

People and publishers

Designers

1
Randall C. Reed

Artists

4
Don Greenwood W. Scott Moores Randall C. Reed Thomas N. Shaw

Publishers

1
The Avalon Hill Game Co

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