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Prussia's Glory Ii: Four Battles Of The Seven Years War, 1757-1759 box art
2005 Ranked #8,170

Prussia's Glory Ii: Four Battles Of The Seven Years War, 1757-1759

A tactical historical wargame has players command Seven Years’ War forces across four battles and their variants. Optional rules distinguish arms such as snipers, howitzers, and cavalry to deepen battlefield choices.

Wargames Wargame Age of Reason Hexagon Grid History: Age of Kings

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.78/5

Rating

7.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

GMT's grand tactical, light-moderate Seven Years War battle series continues with four more battles in Prussia's Glory II. Players can enact some of the war's most famous battles in games playable in a single sitting.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

GMT's grand tactical, light-moderate Seven Years War battle series continues with four more battles in Prussia's Glory II. Players can enact some of the war's most famous battles in games playable in a single sitting. PG II hones the original PG system with some slight changes, and introduces Optional rules that further break out combat arms differences, such as Austrian Croat Sniper Attacks, Howitzer fire, and advanced Cavalry facets. The game also expands on the PG visual feast of Prussian, Austrian, French, Empire, Saxon, and Russian icon units with the Hanoverian-Allied army, featuring new heavy dragoon cavalry, and a striking red-dominant color scheme. Each battle includes one or more variants to allow players to explore historical possibilities involving larger/smaller forces present, or Alternate History battles that reverse attacker/defender roles on the same fields. 4 battles are included : Prague: Last Day of the World The Golden Sun of Kolin Krefeld: Ferdinand Ascendant Inferno: Kunersdorf The new optional rules provide a richer mix of tactical chrome, while the selected actions serve to round out GMT's coverage of the war's most famous battles. PG I and II may also serve as a tactical complement to GMT's upcoming Clash of Monarchs, a card-driven, strategic treatment of the Seven Years War in Europe. Complexity 4.5; solitaire suitability 8. Components 792 5/8" full-color die-cut counters. Two 22"x34" full-color back-printed mapsheets 18 page Rulebook 14 page Scenario/Playbook 2 11x17" Player Aid Cards 2 6-sided dice

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
90 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Bob Kalinowski

Artists

3
Rodger B. MacGowan Leland Myrick Mark Simonitch

Publishers

1
GMT Games

Linked items

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