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Rebels & Redcoats: Volume Ii box art

Rebels & Redcoats: Volume Ii

Players

1-2

Time

?-?

Age

12+

Weight

2.63

Rating

6.63

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

Rebels & Redcoats: Volume II has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Rebels & Redcoats: Volume II has a strong replayability score of 7.95.

Luck profile

The final luck score for Rebels & Redcoats: Volume II is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Volume II in the Rebels & Recoats series. The Game covers the Saratoga Campaign and the Southern Campaign of the American Revolution and includes eight different battles. The battle scenarios are: Saratoga Campaign Bennington Freeman's Farm Bemis Heights Southern Campaign Camden Cowpens Guilford Court House Hobkirk's Hill Eutaw Springs Game includes: 360 counters, 2 22" x 34" mapsheets, 16-page rules booklet, 2 player aid cards, and 1 d-10. Game relies on a fairly simple sequence of play to recreate 18th Century linear warfare: Command Segment Bombardment Segment Reinforcement Segment Movement Segment Assault Segment Rally Segment Also includes separate rules for light infantry and dragoons as well as scenario specific rules.

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Credits

Designers

2
Christopher Cummins Joseph Miranda

Artists

4
Dale Gallon Christine Lockwood David McElhannon Mark Simonitch

Publishers

2
Decision Games (I) Overlord Games

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