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Rebels & Redcoats: Volume I box art

Rebels & Redcoats: Volume I

Players

2

Time

?-?

Age

?+

Weight

2.25

Rating

6.43

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions, but there is limited emphasis on cooperation.

Replay value

Rebels & Redcoats: Volume I has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategy over time. The game's player interaction score is average, and it has a moderate learning curve.

Luck profile

The final luck score for Rebels & Redcoats: Volume I is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

American Revolutionary battles of Bunker Hill, Brandywine, Germantown and Monmouth. The game system simply but accurately recreates the battlefield conditions with a move-fight-rally play sequence to simulate the grand tactics of the American Revolution. Additional rules cover command control, morale, artillery, light infantry and dragoons. Each battle is represented by its own units and map along with exclusive rules to recreate the unique conditions of each battle. Units are generally regiments rated for combat strength, morale and march capabilities. Scenarios: *Bunker Hill, 17 June 1775 *Brandywine, 11 September 1777 *Germantown, 4 October 1777 *Monmouth, 28 June 1778 Components: *440 counters *(2) 22" x 34" mapsheets *2 player aid cards *16-page rule book *1 10-sided die (from website)

Editions

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Credits

Designers

1
Christopher Cummins

Artists

4
Alonzo Chappel Christine Lockwood David McElhannon Mark Simonitch

Publishers

2
Decision Games (I) Overlord Games

Linked items

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