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Kolin: Frederick's First Defeat – June 18, 1757 box art
1994 Ranked #7,388

Kolin: Frederick's First Defeat – June 18, 1757

A historical wargame has opposing commanders use infantry, cavalry, and artillery to fight a pivotal Seven Years’ War battle. Special command rules emphasize the rigid difficulty of directing valuable armies.

Wargames Wargame Age of Reason Hexagon Grid History: Age of Kings

Players

1-2

Play time

Not listed

Age

12+

Complexity

3.95/5

Rating

7.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In June of 1757, Frederick the Great and his highly trained Royal Army of Prussia approaches an Austrian army encamped along a low range of hills.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In June of 1757, Frederick the Great and his highly trained Royal Army of Prussia approaches an Austrian army encamped along a low range of hills. Hoping just one more victory will force the Austrians to sue for peace, Frederick sets in motion his master tactic, the "oblique maneuver" against the enemy right flank. Only now the Austrians are under a new commander, the imperturbable Field Marshal von Daun. He calmly redeploys his forces and the Prussian turning maneuver instead becomes a brutal frontal assault. That night some 10,000 Prussians lay dead on the field, with another 5,000 captured. Frederick suffers his first defeat in the Seven Years War. Based on the popular La Bataille system, Kolin offers the first authentic treatment of battles during the Age of Reason. Special command and movement rules reflect the inflexible and difficult nature of commanding armies of the day compared to their Napoleonic descendants. Players must master infantry, cavalry, and artillery tactics at a time when trained manpower is extremely valuable, and not mere "cannon-fodder". Contents: 420 counters 3 34" x 22" period maps 2nd edition standard rules Exclusive rules book Separate charts and tables Insightful historical commentary by Dr. Christopher Duffy.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
360 min
Age
12+
Complexity
4.0/5
Credits and catalog connections

Credits

Designers

2
P. Boinske Paul Dangel

Artists

2
Rick Barber Paul Dangel

Publishers

2
AGEMA Clash of Arms Games

Linked items

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