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Zorndorf box art
1996 Ranked #8,464

Zorndorf

A historical wargame has commanders maneuver Prussian and Russian armies through the brutal battle of Zorndorf. Linear tactics and formations demand careful combinations of units, where a flawed approach can become a formula for defeat.

Wargames Wargame Age of Reason Hexagon Grid Dice Rolling

Players

1-2

Play time

Not listed

Age

12+

Complexity

4.12/5

Rating

7.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1758 marks a turning point in the Seven Years War. For the first time Austrian, Swedish and Russian forces pose simultaneous threats to the Prussian heartland.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1758 marks a turning point in the Seven Years War. For the first time Austrian, Swedish and Russian forces pose simultaneous threats to the Prussian heartland. By mid-August the Russian offensive crests on the Oder River, laying siege to the fortress of Cüstrin. Force marching from Silesia through blazing summer heat, Frederick races to bring about a decisive battle. On 25 August near the village of Zorndorf 43,000 Russians and 36,000 Prussians fight one of the most savage battles of the war. For nearly 10 hours they hammer one another, yet by day's end neither army yields, despite staggering losses - nearly half the Russians and one-third of the Prussians were casualties. Finally, both armies limp away, each claiming victory: the Russians back into Poland; the Prussians to Saxony and a new Austrian threat. Zorndorf is the second game in the acclaimed Battles from the Age of Reason (BAR) series. The system presents a detailed simulation of warfare in the age of linear tactics. It is the framework through which players maneuver historic armies while seeking to discover which combinations of units and formations lead to victory, or are a formula for defeat.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
360 min
Age
12+
Complexity
4.1/5
Credits and catalog connections

Credits

Designers

1
Paul Dangel

Publishers

1
Clash of Arms Games

Linked items

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