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Prague: The Empty Triumph box art
2014 Ranked #7,733

Prague: The Empty Triumph

A historical wargame has Prussian and Austrian commanders fight the 1757 Battle of Prague through scenarios or the full action. Regimental units and short turns emphasize detailed Age of Reason tactics.

Wargames Wargame Age of Reason Hexagon Grid Dice Rolling

Players

1-4

Play time

120-600 min

Age

12+

Complexity

4/5

Rating

8.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

(from Clash of Arms website and flyer:) Prague - The Empty Triumph is the eighth volume in the Battles from the Age of Reason game series and continues the course of the Seven Years War in central Europe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from Clash of Arms website and flyer:) Prague - The Empty Triumph is the eighth volume in the Battles from the Age of Reason game series and continues the course of the Seven Years War in central Europe. On May 6, 1757 King Frederick II of Prussia sent 65,000 men on a maneuver to turn the right flank of 62,000 Austrians strongly deployed along a ridge east of the city Prague under the command of Prince Charles of Lorraine. Both sides were poised for a battle which would be the largest of the war. Although the battle clearly was a Prussian success the victory fell short because Prague succesfully withstood the enemy siege until June 16 when Marshal Daun's Austrian relief force dealt Frederick his first defeat on the rolling hills near Kolin. The map and time scale: 100 yards per hex and 20 minute game turns. Units represent battalions, regiments, squadrons, companies and batteries or sections of artillery (1 strength point equals 100 men, 50 horsemen or 2 cannon). The counters represent the various arms, individual leaders and game markers needed to play the game. Prague allows players to explore all aspects of this critical and bloody battle with one and two-map scenarios or replay the entire action using all three maps. As a bonus this game includes the Lobositz Expansion map. Components: 3rd Edition Standard Series Rules booklet; Exclusive Rules booklet containing Special Rules, Scenarios and Historical Commentary; Three 22" x 34" full color, period-style maps; 420 1/2" Counters, both full color and black & white; Cardstock charts & tables; Two 10-sided dice.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
120–600 min
Age
12+
Complexity
4.0/5
Credits and catalog connections

Credits

Designers

2
Paul Dangel Mathew Hinkle

Artists

2
Timothy Schleif Robert Tunstall

Publishers

1
Clash of Arms Games

Linked items

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