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Prague: The Empty Triumph box art

Prague: The Empty Triumph

Players

1-4

Time

120-600

Age

12+

Weight

4

Rating

8.59

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, frequent interaction, and limited emphasis on cooperation.

Replay value

Prague: The Empty Triumph has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

The final luck score for Prague: The Empty Triumph is 7 out of 10, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

(from Clash of Arms website and flyer:) Prague - The Empty Triumph is the eighth volume in the Battles from the Age of Reason game series and continues the course of the Seven Years War in central Europe. On May 6, 1757 King Frederick II of Prussia sent 65,000 men on a maneuver to turn the right flank of 62,000 Austrians strongly deployed along a ridge east of the city Prague under the command of Prince Charles of Lorraine. Both sides were poised for a battle which would be the largest of the war. Although the battle clearly was a Prussian success the victory fell short because Prague succesfully withstood the enemy siege until June 16 when Marshal Daun's Austrian relief force dealt Frederick his first defeat on the rolling hills near Kolin. The map and time scale: 100 yards per hex and 20 minute game turns. Units represent battalions, regiments, squadrons, companies and batteries or sections of artillery (1 strength point equals 100 men, 50 horsemen or 2 cannon). The counters represent the various arms, individual leaders and game markers needed to play the game. Prague allows players to explore all aspects of this critical and bloody battle with one and two-map scenarios or replay the entire action using all three maps. As a bonus this game includes the Lobositz Expansion map. Components: 3rd Edition Standard Series Rules booklet; Exclusive Rules booklet containing Special Rules, Scenarios and Historical Commentary; Three 22" x 34" full color, period-style maps; 420 1/2" Counters, both full color and black & white; Cardstock charts & tables; Two 10-sided dice.

Editions

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Credits

Designers

2
Paul Dangel Mathew Hinkle

Artists

2
Timothy Schleif Robert Tunstall

Publishers

1
Clash of Arms Games

Linked items

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