Find your next board game
2020
Ages 14+
Top Ten
7.50
4-9 players
?-? min
1.08 weight
Party
Party Game
Cooperative Game
Deduction
Ordering
Misc: LongPack Games
2007
Ages 12+
Container
7.16
3-5 players
60-90 min
3.24 weight
Strategy
Economic
Industry / Manufacturing
Nautical
Auction: Sealed Bid
Auction/Bidding
Commodity Speculation
Digital Implementations: BoardSpace
Digital Implementations: VASSAL
2017
Ages 8+
Werewords
7.14
4-10 players
?-? min
1.15 weight
Party
Deduction
Party Game
Real-time
Hidden Roles
Roles with Asymmetric Information
Traitor Game
Components: Digital Hybrid â?? App/Website Required
Game: Werewolf / Mafia
2021
Ages 10+
Dinosaur World
7.39
2-4 players
60-120 min
3.28 weight
Strategy
Thematic
Animals
City Building
Economic
Dice Rolling
Income
Movement Points
Animals: Dinosaurs
Components: Dice with Icons
2004
Ages 14+
Shikoku 1889
7.98
2-6 players
90-210 min
3.87 weight
Strategy
Economic
Trains
Transportation
Auction/Bidding
Hexagon Grid
Market
Country: Japan
Crowdfunding: Kickstarter
2014
Ages 13+
Spyfall
6.78
3-8 players
?-? min
1.24 weight
Party
Bluffing
Deduction
Humor
Acting
Communication Limits
Memory
Digital Implementations: Tabletopia
Game: Spyfall
2014
Ages 10+
Ca$h 'n Guns: Second Edition
6.83
4-8 players
?-? min
1.25 weight
Party
Bluffing
Fighting
Humor
Open Drafting
Player Elimination
Simultaneous Action Selection
Game: Ca$h 'n Gun$
Theme: Burglary and Heists
2012
Ages 10+
The Palaces Of Carrara
7.14
2-4 players
?-? min
2.6 weight
Strategy
City Building
Economic
Renaissance
Set Collection
Tile Placement
Admin: Better Description Needed!
Country: Italy
2011
Ages 9+
Pictomania
7.27
3-6 players
?-? min
1.53 weight
Party
Party Game
Real-time
Line Drawing
Mechanism: Drawing
Mechanism: Give a Clue / Get a Clue
2014
Ages 13+
Akrotiri
7.18
2 players
?-? min
2.65 weight
Strategy
Ancient
Civilization
Economic
Action Points
Hand Management
Map Addition
Components: Wooden pieces & boards
Country: Greece
1999
Ages 12+
Union Pacific
7.19
2-6 players
?-? min
2.54 weight
Strategy
Economic
Trains
Network and Route Building
Open Drafting
Stock Holding
Country: USA
2008
Ages 13+
Tinners' Trail
7.22
3-4 players
60-90 min
2.83 weight
Strategy
Economic
Industry / Manufacturing
Action Points
Auction/Bidding
Dice Rolling
Country: England
Region: Cornwall (England)
2019
Ages 12+
Caylus 1303
7.46
2-5 players
60-90 min
2.88 weight
Strategy
City Building
Economic
Medieval
Action Queue
Hidden Victory Points
Ownership
Country: France
Game: Caylus
2013
Ages 12+
Brew Crafters
7.39
2-5 players
?-? min
3.58 weight
Strategy
Economic
Industry / Manufacturing
End Game Bonuses
Variable Set-up
Worker Placement
Components: Multi-Use Cards
Crowdfunding: Kickstarter
2009
Ages 14+
Homesteaders
7.20
2-4 players
60-90 min
3.04 weight
Strategy
American West
City Building
Economic
Auction Compensation
Auction: Fixed Placement
Auction/Bidding
Digital Implementations: Board Game Arena
Mechanism: Tableau Building
2013
Ages 10+
Concept
6.77
4-12 players
?-? min
1.38 weight
Party
Deduction
Party Game
Word Game
Communication Limits
Team-Based Game
Digital Implementations: Board Game Arena
Mechanism: Give a Clue / Get a Clue
2021
Ages 12+
Coffee Traders
7.75
2-5 players
120-150 min
4.23 weight
Strategy
Economic
Farming
Industry / Manufacturing
Action Points
Area Majority / Influence
Contracts
Crowdfunding: Spieleschmiede
Food & Drink: Coffee
2020
Ages 7+
Cross Clues
7.25
2-6 players
5-10 min
1.04 weight
Party
Deduction
Party Game
Real-time
Cooperative Game
Elapsed Real Time Ending
Real-Time
Components: Sand Timers
Mechanism: Give a Clue / Get a Clue
2016
Ages 9+
Insider
7.05
4-8 players
?-? min
1.12 weight
Party
Bluffing
Deduction
Party Game
Hidden Roles
Team-Based Game
Voting
Components: Sand Timers
2005
Ages 10+
Shadow Hunters
6.82
4-8 players
?-? min
1.82 weight
Party
Adventure
Bluffing
Card Game
Dice Rolling
Hidden Roles
Player Elimination
Creatures: Werewolves
Game: Werewolf / Mafia
2019
Ages 10+
Obscurio
7.14
2-8 players
?-? min
1.88 weight
Family
Bluffing
Deduction
Exploration
Communication Limits
Cooperative Game
Traitor Game
Mechanism: Give a Clue / Get a Clue
Mechanism: Image Interpretation
2020
Ages 10+
Mysterium Park
7.09
2-6 players
30-45 min
1.46 weight
Family
Thematic
Deduction
Murder/Mystery
Party Game
Communication Limits
Cooperative Game
Pattern Recognition
Admin: Better Description Needed!
Decades: The 1950's
2017
Ages 14+
Wendake
7.48
1-4 players
60-120 min
3.63 weight
Strategy
American Indian Wars
Economic
Farming
Area Majority / Influence
Area Movement
Hidden Victory Points
Crowdfunding: Kickstarter
Players: Games with Solitaire Rules
2015
Ages 12+
Automania
7.32
2-4 players
60-90 min
2.74 weight
Strategy
Economic
Industry / Manufacturing
Open Drafting
Tile Placement
Variable Player Powers
Crowdfunding: Kickstarter
Digital Implementations: Tabletopia