Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Your goal in Top Ten is to survive five rounds, so you and your fellow players need to figure out how to get things in order! To start the game, place a number of unicorn tokens on the game board.
Core mechanisms
Key systems that shape the decisions players make.
Deduction
Combine clues and exclusions to identify hidden information.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Ordering
Arrange items into a correct or strategically useful sequence.
Player Judge
A player evaluates answers, performances, or submissions to award the result.
Targeted Clues
Give clues intended for a particular player, word, or hidden target.
Read the full game description
Your goal in Top Ten is to survive five rounds, so you and your fellow players need to figure out how to get things in order! To start the game, place a number of unicorn tokens on the game board. Choose one player to be the round's chief. That player gives all players a random card numbered 1-10, then they read one of the five hundred theme cards included in the game, e.g., "Batman wants to replace Robin to fight the bad guys. Create a new duo 'Batman and ...' from the worst to the best." The chief looks at their number, then gives an answer based on their number. If they have a 1, they want to give the worst possible suggestion; if a 10, the best; if a 5-7, somewhere in the middle. Each other player then gives an answer to this theme based on the number they were dealt, then the chief needs to decide who has the lowest number, then the next lowest, and so on. For each mistake, the chief flips a unicorn token over to its poop side. If all the unicorns have left by the end of the fifth round, leaving you with nothing but poop, then you lose. Otherwise you win!