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Top Ten box art

Top Ten

Players

4-9

Time

?-?

Age

14+

Weight

1.08

Rating

7.50

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Top Ten has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in this game. Overall, the game has a good level of player interaction.

Replay value

Top Ten has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Top Ten has a strong replayability score of 7.9.

Luck profile

Top Ten has a moderate influence of luck. While random elements like dice rolls and card draws play a notable role in the game outcome, players also have the ability to mitigate luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.

Overview

Your goal in Top Ten is to survive five rounds, so you and your fellow players need to figure out how to get things in order! To start the game, place a number of unicorn tokens on the game board. Choose one player to be the round's chief. That player gives all players a random card numbered 1-10, then they read one of the five hundred theme cards included in the game, e.g., "Batman wants to replace Robin to fight the bad guys. Create a new duo 'Batman and ...' from the worst to the best." The chief looks at their number, then gives an answer based on their number. If they have a 1, they want to give the worst possible suggestion; if a 10, the best; if a 5-7, somewhere in the middle. Each other player then gives an answer to this theme based on the number they were dealt, then the chief needs to decide who has the lowest number, then the next lowest, and so on. For each mistake, the chief flips a unicorn token over to its poop side. If all the unicorns have left by the end of the fifth round, leaving you with nothing but poop, then you lose. Otherwise you win!

Editions

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Files

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Credits

Designers

1
Aurélien Picolet

Artists

1
Laura Michaud

Publishers

1
Cocktail Games

Linked items

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