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Category: Fantasy, Abstract Strategy
Classification: Network and Route Building
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2022
Ages 14+
The Guild Of Merchant Explorers
7.74
1-4 players
?-? min
2.04 weight
Family
Strategy
Adventure
Exploration
Fantasy
Bingo
Hexagon Grid
Hidden Victory Points
Digital Implementations: TableTop Simulator Modâ?¦
2019
Ages 12+
In The Hall Of The Mountain King
7.62
2-5 players
?-? min
2.83 weight
Strategy
Fantasy
Territory Building
Grid Coverage
Network and Route Building
Pick-up and Deliver
Components: Game Trayz Inside
Components: Polyominoes
1998
Ages 10+
Through The Desert
7.10
2-5 players
?-? min
2.2 weight
Abstract
Strategy
Abstract Strategy
Animals
Arabian
Chaining
Connections
Enclosure
Animals: Camels
Category: Combinatorial
2018
Ages 13+
Auztralia
7.36
1-4 players
30-120 min
2.89 weight
Strategy
Economic
Exploration
Fantasy
Action Retrieval
Cooperative Game
Hexagon Grid
Components: Map (Regional scale)
Country: Australia
2019
Ages 14+
Babylonia
7.68
2-4 players
?-? min
2.38 weight
Strategy
Abstract Strategy
Ancient
Area Majority / Influence
Chaining
Hand Management
Ancient: Babylon
Ancient: Mesopotamia
2021
Ages 12+
Witchstone
7.59
2-4 players
60-90 min
2.78 weight
Strategy
Fantasy
End Game Bonuses
Grid Coverage
Hexagon Grid
Digital Implementations: Tabletopia
Theme: Witches
2017
Ages 12+
Tak
7.59
2 players
20-60 min
2.46 weight
Abstract
Abstract Strategy
Grid Movement
Network and Route Building
Square Grid
Category: Combinatorial
Components: 4 x 4 Grids
1998
Ages 10+
Elfenland
6.68
2-6 players
?-? min
2.15 weight
Family
Fantasy
Travel
Hand Management
Network and Route Building
Open Drafting
Creatures: Dragons
Creatures: Fairies / Elves / Pixies
2009
Ages 6+
The Magic Labyrinth
6.81
2-4 players
20-30 min
1.22 weight
Children's
Family
Children's Game
Fantasy
Maze
Dice Rolling
Grid Movement
Memory
Components: Game Box Used In Play
Components: Magnets
2004
Ages 8+
Saboteur
6.55
3-10 players
?-? min
1.32 weight
Family
Party
Bluffing
Card Game
Exploration
Hand Management
Hidden Roles
Map Addition
Creatures: Dwarves & Gnomes
Digital Implementations: Board Game Arena
1998
Ages 10+
Kahuna
6.61
2 players
30-40 min
2.05 weight
Abstract
Abstract Strategy
Area Majority / Influence
Hand Management
Network and Route Building
Digital Implementations: Board Game Arena
Digital Implementations: Yucata
2012
Ages 8+
Indigo
6.85
2-4 players
?-? min
1.47 weight
Abstract
Family
Abstract Strategy
Hexagon Grid
Network and Route Building
Point to Point Movement
Components: Gems/Crystals
2020
Ages 14+
Iwari
7.12
2-5 players
?-? min
2.13 weight
Abstract
Strategy
Abstract Strategy
Fantasy
Area Majority / Influence
Cooperative Game
Hand Management
Components: Official Music Soundtrack
Crowdfunding: Kickstarter
2012
Ages 8+
Tsuro Of The Seas
6.52
2-8 players
20-40 min
1.43 weight
Abstract
Family
Abstract Strategy
Nautical
Dice Rolling
Hand Management
Network and Route Building
Crowdfunding: Kickstarter
2020
Empyreal: Spells & Steam
7.51
2-6 players
30-75 min
2.83 weight
Strategy
Fantasy
Trains
Hexagon Grid
Modular Board
Network and Route Building
Crowdfunding: Kickstarter
Digital Implementations: TableTop Simulator Modâ?¦
2006
Ages 12+
Hermagor
6.90
2-5 players
90-120 min
3.18 weight
Strategy
Economic
Fantasy
Medieval
Area Majority / Influence
Auction/Bidding
Commodity Speculation
Components: 4 x 5 Grids
Components: Map (Continental / National scale)
2014
Ages 14+
Dungeonquest: Revised Edition
7.10
1-4 players
?-? min
2.01 weight
Thematic
Adventure
Exploration
Fantasy
Area Movement
Dice Rolling
Network and Route Building
Components: Miniatures
Players: Games with Solitaire Rules
1994
Ages 12+
Iron Dragon
7.02
2-6 players
?-? min
2.93 weight
Strategy
Fantasy
Trains
Transportation
Crayon Rail System
Hexagon Grid
Multiple Maps
Components: Crayons
Series: Empire Builder Rail Games (Mayfair)
2005
Ages 10+
PÜnct
6.80
2 players
?-? min
2.73 weight
Abstract
Abstract Strategy
Grid Movement
Network and Route Building
Category: Combinatorial
Components: 3-Dimensional (3D)
1962
Ages 12+
Twixt
6.61
2-4 players
?-? min
2.49 weight
Abstract
Abstract Strategy
Connections
Network and Route Building
Category: Combinatorial
Components: 24 x 24 Grids
2006
Ages 10+
Drakon (third Edition)
6.46
2-6 players
20-60 min
1.81 weight
Family
Strategy
Adventure
Fantasy
Maze
Grid Movement
Modular Board
Network and Route Building
Creatures: Dragons
Game: Drakon
2018
Ages 14+
Barbarians: The Invasion
7.37
1-4 players
?-? min
3.2 weight
Strategy
Civilization
Economic
Exploration
Area Majority / Influence
Network and Route Building
Set Collection
Crowdfunding: Kickstarter
2015
Ages 13+
Elfenroads
7.04
2-6 players
45-90 min
2.25 weight
Family
Strategy
Fantasy
Travel
Hand Management
Network and Route Building
Open Drafting
Game: Elfenroads
2005
Ages 8+
Aqua Romana
6.31
2-4 players
45-60 min
2.16 weight
Family
Abstract Strategy
Ancient
Network and Route Building
Tile Placement
Ancient: Rome
Cities: Rome (Lazio, Italy)